Wednesday, April 17, 2024

Diving into Ludum Dare 55: A Tale of Fishy Summons and Techno Tricks!

Ah, Ludum Dare—the adrenaline-fueled marathon where sleep-deprived developers unite to create magic in 72 hours (or 48, for the hardcore solo warriors). This time around, I ventured into the fray with a motley crew of old friends, fellow gamers, and a lone remote comrade, mostly gathered under one roof to tackle the challenge head-on.

Our hopes were high for a theme like fishing to reel us in, but alas, the community opted for "Summoning" as the guiding light for our creative endeavors. Undeterred, we decided to cast our nets wide, blending the aquatic allure of fishing with the mystical art of summoning. Picture this: arcane weapons materializing at your command, each imbued with unique powers to fend off relentless foes in a bullet hell extravaganza reminiscent of Touhou games. It is available to play here on itch.io.


As we dove headfirst into development, camaraderie flourished amid the chaos. Reunions with long-lost pals became a delightful distraction from the ticking clock, with laughter and reminiscence punctuating our coding marathons. And while I may not be fluent in Godot, I made my mark, contributing some technically and sprinkling the pot with creative sparks.

Our submission, "Veiled Ocean: Echoes of Nautical Grief," emerged from the crucible of collaboration, behind the scenes it contains intricate systems for character management, projectile mayhem, and immersive storytelling. Yet, like any ambitious endeavor, we encountered our share of challenges. Our level design, while functional, lacked the finesse we craved. Sure, victory was attainable with perseverance, but the journey felt uneven, with some stages tipping the scales too heavily in favor of the prepared.

But amidst the trials and triumphs, a stroke of genius illuminated our journey—a techno-tinged spectacle that merged the digital with the physical. Enter the smart home wizardry: lights pulsating to the rhythm of "Push It" by Salt-N-Pepa, heralding each victorious merge with GitHub's blessing. It was a symphony of automation, orchestrated by webhooks and Home Assistant's Github integration, dancing to the beat of our coding conquests.

As the dust settles and the clock winds down, we await the verdict of the Ludum Dare gods. Will our creation stand the test of scrutiny, or fade into obscurity? Only time will tell. But one thing's for certain: the fire ignited within us burns brighter than ever, fueling our anticipation for the next adventure. With eyes set on the horizon, I vow to hone my skills in Godot, preparing a CI/CD pipeline to streamline our journey from commit to deployment.

So here's to the thrill of creation, the bonds forged in the crucible of collaboration, and the promise of endless possibilities in the ever-expanding universe of game development. Until the next jam beckons, let's keep pushing the boundaries, one line of code at a time. Cheers to Ludum Dare, and may the games continue to inspire and unite us all! 🎮🚀

Server Monitoring

I have a headless Linux server that I have previously written about for ripping media disks.  While I have had MQTT integrated into the bash...